In 1997, Valve hired Ben Morris and acquired Worldcraft, a tool for creating custom Quake maps. The engine also reuses code from other games in the Quake series, including QuakeWorld and Quake II, but this reuse is minimal in comparison to that of the original Quake. GoldSrc's artificial intelligence systems, for example, were essentially made from scratch. While the engine served as the basis for GoldSrc, Gabe Newell has stated that a majority of the code used in the engine was created by Valve themselves. The basis of GoldSrc is the engine used in the video game Quake, albeit with heavy modification by Valve. 2.3 Third-party games and modifications.
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